This bibliography contains article summaries on the subject of virtual worlds in an educational setting. Our Fall 2007 semester is rapidly approaching and according to the introduction these new students
“come into the classroom equipped with different attitudes toward education, as well as a diverse array of technological skills. These individuals want more than the traditional lecture format; instead, they are seeking out authentic and active educational experiences, like those found in video games.”
Topics include immersion, creation (versus memorization) and game innovation.